Paradox - a key word come from the brochure project, mainly reflecting the events in life those make us believe if there is a paradox theory leading us to make a certain decision
Mundane - a word used in the article “The Future Mundane” (from the reading presentation project) which advocates the futuristic design to be more involved in people’s daily lives, rather than creating something comes from a fictitious imagination.
Accretive - it means adding onto the past continuously. It also comes from the article “The Future Mundane” I quite agree with the value it presents - planning design in a tangible premise, and improve the design practically according to reality feedbacks.
People-centric - it comes from “Why Her Will Dominate UI Design Even More Than Minority Report” article. It is considered as a trendy design value currently. Designers are encouraged to bring more people-centric elements into design.
The argument is that I believe there is a paradox in interpreting mundane, accretive, people-centric items in our lives. A paradox example in design field would be the argument if ornamentation is a beneficial factor to design or is it a waste of resource, people pursue to use the lowest cost to achieve what they expect, or they choose to enjoy the joyful appearance of a certain item. My argument would be focusing on if people really need people-centric (mundane/accretive/customized) items. People-centric items indeed improve user experiences, while make life less exciting or worth expecting, and this trend would uniformize aesthetic values for people from different culture backgrounds. For example, if everyone uses a customized smart phone/device to manage their daily lives, the products seem to be various, but it also somehow forces people to live in the same way (relying on smart phones). It is like using a part of freedom and exchange another type of freedom in return. Does the amount of freedom increase?